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Industry Certified
Portsmouth Based

Design Interfaces That People Actually Want to Use

Learning UI design isn't about memorising design patterns. It's about understanding why people click what they click, and how to guide them through digital experiences without confusion or frustration.

Explore Programme Details
practical ui design workspace with sketches and digital prototypes

Real Projects Beat Theory Every Time

You won't spend months reading about design. Instead, you'll work through actual interface challenges from the first week. We've seen too many designers who can talk about user flows but freeze when asked to design a checkout screen.

Our approach starts with small components and builds toward complete systems. By November 2025, participants are typically redesigning portions of real applications and understanding why certain patterns work better than others in specific contexts.

The UK digital sector needs designers who can think critically about interface decisions. Not just people who copy what they see on Dribbble without understanding the reasoning behind those choices.

How the Programme Actually Works

Three phases that build on each other. You can't skip ahead because each stage requires skills from the previous one. That's intentional.

1

Foundation Months

Starting September 2025, you'll spend eight weeks learning the fundamentals that most tutorials skip. Visual hierarchy, spacing systems, colour theory that goes beyond "pick complementary colours." We focus on why certain designs feel right even if you can't immediately explain it.

2

Applied Practice Phase

From November through January 2026, you'll tackle progressively complex interface challenges. Mobile navigation that works on small screens. Dashboard layouts that prioritise information correctly. Form designs that don't make users angry. Each project includes feedback from people who've shipped these interfaces professionally.

3

Portfolio Development

February through March 2026 focuses on presenting your work effectively. Most designers have decent skills but terrible portfolios. We help you document your design thinking and show your problem-solving process, not just pretty screenshots that don't tell the full story.

detailed interface design components and interaction patterns

Portsmouth-Based with UK Market Focus

We're located at 16 Palmerston Rd in Southsea, which matters because we understand the UK digital landscape specifically. The design patterns that work for American SaaS companies don't always translate directly to British e-commerce sites or government digital services.

Our curriculum reflects what UK studios and agencies actually need. We've consulted with design teams across Portsmouth, London, and Manchester to keep the programme relevant to current hiring requirements.

Remote participation works fine for most of the programme, though some students prefer occasional in-person sessions when working through particularly complex projects.

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Design Is Problem-Solving, Not Decoration

The best interface designers understand user psychology, information architecture, and accessibility standards. They know when to follow conventions and when breaking them makes sense. They can defend their design decisions with reasoning beyond "it looks good."

That level of thinking doesn't come from watching tutorial videos. It comes from practice, feedback, and gradually building your design intuition through repeated exposure to real interface challenges.

User-Centred Approach

Every design decision traces back to user needs and behaviours rather than aesthetic preferences alone.

Systematic Thinking

Learn to create consistent design systems that scale across multiple screens and use cases without constant reinvention.

Practical Skills

Tools change constantly, but design principles remain stable. We focus on the thinking that transfers between Figma, Sketch, or whatever comes next.

testimonial from programme participant lennart bjornsson

What Participants Actually Say

I'd tried three different online courses before this one and kept hitting the same wall. They'd show you how to make things look polished but never explained why certain layouts worked better than others. This programme finally connected those dots for me. By the time I finished in March 2025, I understood the reasoning behind interface decisions instead of just copying patterns.

Lennart Bjornsson, completed programme March 2025

Next Intake Starts September 2025

We're accepting applications through July for the autumn programme. Class size stays deliberately small because effective feedback requires actual attention to each participant's work.

The programme runs seven months with an expected commitment of 12-15 hours weekly. That includes project work, feedback sessions, and reviewing other participants' designs.

If you're considering the programme, the learning materials page explains the curriculum structure in more detail. Or contact us directly with specific questions about whether this matches your current skill level and goals.

View Full Curriculum
comprehensive ui design learning materials and resources